1 00:00:00,540 --> 00:00:02,300 - [Instructor] This is the second of two videos 2 00:00:02,300 --> 00:00:06,113 to go along with the Sibelius Logic arranging assignment. 3 00:00:07,190 --> 00:00:10,580 This video concerns some of the Logic operations. 4 00:00:10,580 --> 00:00:13,360 Again, these videos are not at all 5 00:00:13,360 --> 00:00:17,040 replacements for the detailed text instructions, 6 00:00:17,040 --> 00:00:19,393 but just illustrations of a couple of tools 7 00:00:19,393 --> 00:00:21,763 that you need in each application. 8 00:00:22,820 --> 00:00:25,720 So what I'm going to talk about on the Logic side, 9 00:00:25,720 --> 00:00:29,520 is how you can make MIDI based projects 10 00:00:29,520 --> 00:00:32,280 like this one sound good. 11 00:00:32,280 --> 00:00:36,700 A lot of MIDI music, of course sounds terrible. 12 00:00:36,700 --> 00:00:38,220 It sounds mechanical, 13 00:00:38,220 --> 00:00:39,670 stiff, 14 00:00:39,670 --> 00:00:40,503 inexpressive. 15 00:00:41,400 --> 00:00:42,270 And why is that? 16 00:00:42,270 --> 00:00:44,610 There are three main reasons. 17 00:00:44,610 --> 00:00:48,510 One is that if the MIDI music is based on 18 00:00:48,510 --> 00:00:51,180 let's say a notation file 19 00:00:51,180 --> 00:00:55,000 or based on some other sort of entry mode, 20 00:00:55,000 --> 00:00:58,140 like using a pencil tool and a doll or something, 21 00:00:58,140 --> 00:01:02,110 where the default is that the music is hard quantized, 22 00:01:02,110 --> 00:01:05,190 that it falls exactly on the rhythmic grid 23 00:01:05,190 --> 00:01:08,683 in a metronomically precise location, 24 00:01:10,090 --> 00:01:13,230 the result is that the timing is absolutely robotic, 25 00:01:13,230 --> 00:01:14,870 absolutely mechanical 26 00:01:14,870 --> 00:01:17,840 and that's not how most music sounds good. 27 00:01:17,840 --> 00:01:20,210 Now, if you do a lot of EDM, 28 00:01:20,210 --> 00:01:22,460 maybe that would be a great for that music. 29 00:01:22,460 --> 00:01:24,570 A lot of EDM has that aesthetic 30 00:01:24,570 --> 00:01:27,880 because electronic dance music 31 00:01:27,880 --> 00:01:30,670 grew up with and grew out of 32 00:01:30,670 --> 00:01:33,540 these kinds of computer-based musical tools. 33 00:01:33,540 --> 00:01:36,340 But for the vast majority of musical styles, 34 00:01:36,340 --> 00:01:39,040 we're looking for some kind of ebb and flow 35 00:01:39,040 --> 00:01:42,880 and some sort of just natural or human randomness 36 00:01:42,880 --> 00:01:44,493 in the timing as well. 37 00:01:45,720 --> 00:01:50,330 So this is very easy to adjust in a doll like Logic 38 00:01:50,330 --> 00:01:55,330 via some form of MIDI editors such as the piano roll editor. 39 00:01:56,430 --> 00:01:58,470 And I say in the instructions a little bit 40 00:01:58,470 --> 00:02:00,400 about how you can do this. 41 00:02:00,400 --> 00:02:03,350 And I also link on the webpage 42 00:02:03,350 --> 00:02:06,610 to a nice little tutorial video 43 00:02:06,610 --> 00:02:09,460 on the humanize function 44 00:02:09,460 --> 00:02:12,060 which allows you to sort of do batch processing 45 00:02:12,060 --> 00:02:16,070 and kind of jumble, randomize your MIDI timing 46 00:02:16,070 --> 00:02:18,440 and velocities all at once, 47 00:02:18,440 --> 00:02:21,593 rather than having to do it event by event, note by note. 48 00:02:22,460 --> 00:02:24,740 So I will talk about that in this video. 49 00:02:24,740 --> 00:02:27,970 But the other two things that make MDI based music 50 00:02:27,970 --> 00:02:30,100 sound often very canned, 51 00:02:30,100 --> 00:02:31,893 very tired, very bland, 52 00:02:32,780 --> 00:02:37,780 is that everybody's using the same instrument sounds, right? 53 00:02:38,830 --> 00:02:42,240 Whether it's a popular synthesizer 54 00:02:42,240 --> 00:02:44,790 or one of the mass market Dawes 55 00:02:44,790 --> 00:02:47,180 such as Logic that people are using, 56 00:02:47,180 --> 00:02:48,200 even though these instruments 57 00:02:48,200 --> 00:02:51,640 now have thousands and thousands of high quality, 58 00:02:51,640 --> 00:02:55,340 various sophisticated software sounds, 59 00:02:55,340 --> 00:02:56,750 some of them synthesized, 60 00:02:56,750 --> 00:02:58,470 some of them sample-based, 61 00:02:58,470 --> 00:03:02,830 it's certainly greater universe of sound libraries 62 00:03:02,830 --> 00:03:06,020 that exist than before. 63 00:03:06,020 --> 00:03:07,170 But even so, 64 00:03:07,170 --> 00:03:09,760 if you're using a very popular instrument 65 00:03:09,760 --> 00:03:11,820 or piece of software 66 00:03:11,820 --> 00:03:14,860 and you're using one of the more common instruments 67 00:03:14,860 --> 00:03:19,280 like wow, Logic comes with their great electric piano sound, 68 00:03:19,280 --> 00:03:22,150 and everybody else is using that same sound. 69 00:03:22,150 --> 00:03:24,363 And it sounds like everybody else's. 70 00:03:26,160 --> 00:03:27,950 So there are ways that in Logic 71 00:03:27,950 --> 00:03:29,930 you can change the parameters. 72 00:03:29,930 --> 00:03:31,400 You can go under the hood 73 00:03:31,400 --> 00:03:33,830 and actually edit the instrument sounds. 74 00:03:33,830 --> 00:03:35,880 That's what we're going to look at. 75 00:03:35,880 --> 00:03:38,410 The other thing is that even if you do that 76 00:03:38,410 --> 00:03:41,810 and you get this fantastically tailored 77 00:03:41,810 --> 00:03:44,750 suited to your music and your personality, 78 00:03:44,750 --> 00:03:47,420 just wonderful perfect tweaking 79 00:03:47,420 --> 00:03:50,073 of let's say, the electric piano in Logic, 80 00:03:51,290 --> 00:03:55,600 even then, you're going to be playing note after note 81 00:03:55,600 --> 00:03:57,820 and to a great extent all the notes 82 00:03:57,820 --> 00:04:01,050 will sound exactly the same. 83 00:04:01,050 --> 00:04:02,700 Now there are some qualifications to this 84 00:04:02,700 --> 00:04:06,810 because a well programmed electronic software instrument 85 00:04:08,150 --> 00:04:11,170 will maybe make slightly different kinds of sounds 86 00:04:11,170 --> 00:04:13,140 when you have a higher velocity 87 00:04:13,140 --> 00:04:15,080 and it won't just get louder 88 00:04:15,080 --> 00:04:18,010 but it will change the tonal profile, 89 00:04:18,010 --> 00:04:19,470 the harmonics, right? 90 00:04:19,470 --> 00:04:22,510 Or maybe it allows you to sort of use after touch 91 00:04:22,510 --> 00:04:24,100 and that will create some vibrato 92 00:04:24,100 --> 00:04:26,550 or some distortion or some detuning. 93 00:04:26,550 --> 00:04:28,910 So these instruments can be programmed in such a way 94 00:04:28,910 --> 00:04:31,650 that there is some variation and flexibility 95 00:04:31,650 --> 00:04:33,280 in the sounds that they make, 96 00:04:33,280 --> 00:04:37,380 but by and large, there's again a machine like, 97 00:04:37,380 --> 00:04:39,860 mechanical consistency, 98 00:04:39,860 --> 00:04:41,440 note after note sounds 99 00:04:42,530 --> 00:04:46,220 exactly are almost exactly the same. 100 00:04:46,220 --> 00:04:48,680 So in addition to tweaking the parameters 101 00:04:48,680 --> 00:04:50,180 to get the instrument to sound 102 00:04:51,070 --> 00:04:51,903 a little bit different 103 00:04:51,903 --> 00:04:55,113 and maybe a little bit more exactly what you're looking for, 104 00:04:55,980 --> 00:05:00,450 you can also make dynamic, meaning changing across time. 105 00:05:00,450 --> 00:05:02,490 You can make dynamic changes 106 00:05:02,490 --> 00:05:06,260 so that not every note is responding exactly the same way. 107 00:05:06,260 --> 00:05:07,230 Maybe when it gets loud 108 00:05:07,230 --> 00:05:11,050 you wanna increase the total intensity with treble 109 00:05:11,050 --> 00:05:13,450 or maybe you want to increase the rate of vibrato 110 00:05:13,450 --> 00:05:14,710 or the degree of vibrato, 111 00:05:14,710 --> 00:05:16,400 or all kinds of things like that. 112 00:05:16,400 --> 00:05:19,660 And this is something that is also very easy to do in Logic. 113 00:05:19,660 --> 00:05:22,050 So that's what we're going to be looking at. 114 00:05:22,050 --> 00:05:24,070 So I'm going to assume that at this point 115 00:05:24,070 --> 00:05:28,060 you've imported or opened your MIDI project in Logic 116 00:05:28,060 --> 00:05:30,650 and you've made your basic instrument choices 117 00:05:30,650 --> 00:05:32,600 or your first round instrument choices 118 00:05:32,600 --> 00:05:34,720 of what sounds you want to use in Logic. 119 00:05:34,720 --> 00:05:37,030 Again, these do not have to stay the same 120 00:05:37,030 --> 00:05:39,690 as what you had in your Sibelius arrangement. 121 00:05:39,690 --> 00:05:41,730 Feel free to go to town 122 00:05:41,730 --> 00:05:43,740 and choose whatever instruments, 123 00:05:43,740 --> 00:05:45,663 whatever sounds turn you on. 124 00:05:46,780 --> 00:05:47,980 So you've done that. 125 00:05:47,980 --> 00:05:52,950 And now we're going to look at the actual audio signal 126 00:05:52,950 --> 00:05:54,650 as Logic is generating it 127 00:05:54,650 --> 00:05:58,720 and how you can actually edit and alter that 128 00:05:58,720 --> 00:06:01,060 even in a MIDI instrument, 129 00:06:01,060 --> 00:06:02,193 a software instrument. 130 00:06:04,040 --> 00:06:06,760 So if your screen looks something like this, 131 00:06:06,760 --> 00:06:09,910 the first thing you wanna do is hide the library 132 00:06:09,910 --> 00:06:11,900 because it's taking up a lot of room 133 00:06:11,900 --> 00:06:13,830 and you've already chosen your instruments. 134 00:06:13,830 --> 00:06:18,580 So the keyboard shortcut, Y will make the library disappear. 135 00:06:18,580 --> 00:06:22,620 And now you should be seeing the track inspector 136 00:06:22,620 --> 00:06:23,530 all the way on the left. 137 00:06:23,530 --> 00:06:24,790 If you're not, 138 00:06:24,790 --> 00:06:29,790 just select a track and type I, for inspector 139 00:06:30,360 --> 00:06:33,070 and then you'd get this vertical sidebar 140 00:06:33,070 --> 00:06:35,000 which is called the track inspector. 141 00:06:35,000 --> 00:06:38,660 Now it may be full of all kinds of sub windows, 142 00:06:38,660 --> 00:06:41,180 these pins which we need to shut 143 00:06:41,180 --> 00:06:42,910 so that we can see what's going on. 144 00:06:42,910 --> 00:06:46,490 So close the quick help window if it's open, 145 00:06:46,490 --> 00:06:49,510 there's a region window, a track window, 146 00:06:49,510 --> 00:06:50,890 close all of that 147 00:06:50,890 --> 00:06:52,380 so that all of these are compressed. 148 00:06:52,380 --> 00:06:54,300 And then you can see 149 00:06:54,300 --> 00:06:56,700 something that looks like this here on the left. 150 00:06:57,670 --> 00:07:00,750 Now I'm gonna take a little tangent here 151 00:07:00,750 --> 00:07:04,650 to talk about the audio signal chain 152 00:07:04,650 --> 00:07:07,283 or signal path, it's also called. 153 00:07:11,440 --> 00:07:14,880 When we record something or when we're dealing with audio, 154 00:07:14,880 --> 00:07:16,680 we usually have a situation 155 00:07:16,680 --> 00:07:19,840 where the signal is going through many stages, 156 00:07:19,840 --> 00:07:22,010 like even in an analog recording environment, 157 00:07:22,010 --> 00:07:24,230 maybe I sing into a microphone 158 00:07:24,230 --> 00:07:27,490 and that generates an audio electric signal. 159 00:07:27,490 --> 00:07:31,080 Then that signal maybe goes to an equalization box 160 00:07:31,080 --> 00:07:33,360 to bring up certain frequencies, 161 00:07:33,360 --> 00:07:35,420 to bring down certain frequencies, 162 00:07:35,420 --> 00:07:37,100 a DS or all these kinds of things 163 00:07:37,100 --> 00:07:38,900 that you can do with equalization. 164 00:07:38,900 --> 00:07:40,370 Then maybe from there, 165 00:07:40,370 --> 00:07:43,820 it goes to a compressor 166 00:07:43,820 --> 00:07:47,120 to limit my dynamic range. 167 00:07:47,120 --> 00:07:50,050 From there, maybe it goes to a reverb machine 168 00:07:50,050 --> 00:07:53,710 to add some ambience, right? 169 00:07:53,710 --> 00:07:55,940 So that's called the signal path, 170 00:07:55,940 --> 00:07:58,210 going through all these different stages. 171 00:07:58,210 --> 00:08:00,900 And in a doll like Logic, 172 00:08:00,900 --> 00:08:03,770 most of these or all of these 173 00:08:03,770 --> 00:08:07,100 different processes that are occurring to the audio, 174 00:08:07,100 --> 00:08:10,660 these different modifications of the audio along the way, 175 00:08:10,660 --> 00:08:12,810 are all happening inside the box. 176 00:08:12,810 --> 00:08:15,790 They're actually just software algorithms 177 00:08:15,790 --> 00:08:18,210 that are serving the purpose 178 00:08:18,210 --> 00:08:19,970 of what used to be lots of different 179 00:08:19,970 --> 00:08:21,760 little electronic machines 180 00:08:21,760 --> 00:08:23,720 or different electronic components 181 00:08:23,720 --> 00:08:25,463 like in a modular synthesizer. 182 00:08:27,380 --> 00:08:28,880 When you look at the track inspectors. 183 00:08:28,880 --> 00:08:31,580 So if I've got my classic electric piano 184 00:08:31,580 --> 00:08:32,983 selected as it is here, 185 00:08:33,886 --> 00:08:38,560 there'll be two strips in the track inspector. 186 00:08:38,560 --> 00:08:42,270 The one on the left is the track or channel strip 187 00:08:42,270 --> 00:08:43,473 for this instrument. 188 00:08:44,750 --> 00:08:46,510 And the one on the right 189 00:08:46,510 --> 00:08:49,293 is probably set to be the stereo out. 190 00:08:51,040 --> 00:08:53,650 So that's showing where it gets, 191 00:08:53,650 --> 00:08:54,483 where the signal gets at, 192 00:08:54,483 --> 00:08:56,400 the very end, 193 00:08:56,400 --> 00:08:58,870 all of the tracks presumably 194 00:08:58,870 --> 00:09:03,870 will be set to send their audio signal to the stereo out. 195 00:09:04,570 --> 00:09:06,470 So there'll be some things that you can do there 196 00:09:06,470 --> 00:09:07,860 which will apply to all tracks. 197 00:09:07,860 --> 00:09:09,610 But we're going to look mostly at 198 00:09:09,610 --> 00:09:13,580 the individual signal path, 199 00:09:13,580 --> 00:09:14,903 which is on the left here. 200 00:09:16,470 --> 00:09:20,176 And you'll see various sort of slots 201 00:09:20,176 --> 00:09:22,750 maybe with texts, some without, 202 00:09:22,750 --> 00:09:24,090 some of them are gray 203 00:09:24,090 --> 00:09:26,750 and some of them are blue. 204 00:09:26,750 --> 00:09:29,210 The blue ones are active, have something going on. 205 00:09:29,210 --> 00:09:31,349 And the gray ones are empty slots 206 00:09:31,349 --> 00:09:35,452 where you can insert more audio processes. 207 00:09:35,452 --> 00:09:36,840 The things that you insert 208 00:09:36,840 --> 00:09:38,820 in general are called plugins 209 00:09:38,820 --> 00:09:41,610 because you are plugging them in to these slots. 210 00:09:41,610 --> 00:09:43,703 And these slots are often called inserts. 211 00:09:45,670 --> 00:09:49,280 So if you look now at this, on the left, 212 00:09:49,280 --> 00:09:51,800 the first active slot, 213 00:09:51,800 --> 00:09:53,740 the first blue slot 214 00:09:53,740 --> 00:09:57,693 is the software instrument engine itself. 215 00:09:58,661 --> 00:10:00,930 So when we talk about the signal chain 216 00:10:00,930 --> 00:10:02,330 for a software instrument 217 00:10:02,330 --> 00:10:05,150 that is beginning as MIDI data, 218 00:10:05,150 --> 00:10:08,650 the very first thing that happens is that that MIDI data 219 00:10:08,650 --> 00:10:10,500 which remember is not audio, right? 220 00:10:10,500 --> 00:10:12,520 It doesn't make sound. 221 00:10:12,520 --> 00:10:14,540 It's just performance instructions. 222 00:10:14,540 --> 00:10:17,870 That MIDI data has to be sent to an instrument. 223 00:10:17,870 --> 00:10:22,780 So that is the first or top most active plugin 224 00:10:22,780 --> 00:10:24,200 in the signal path. 225 00:10:24,200 --> 00:10:26,050 I'll take this MIDI data 226 00:10:26,050 --> 00:10:27,730 and because I've chosen the electric piano 227 00:10:27,730 --> 00:10:30,053 it gets sent to the electric piano. 228 00:10:33,120 --> 00:10:34,333 Before that, 229 00:10:35,220 --> 00:10:36,850 if you see any sounds before that, 230 00:10:36,850 --> 00:10:39,980 there are actually things you can do with the MIDI data 231 00:10:39,980 --> 00:10:43,000 before it gets performed, 232 00:10:43,000 --> 00:10:44,860 before it gets interpreted 233 00:10:44,860 --> 00:10:46,600 and turned into audio. 234 00:10:46,600 --> 00:10:48,540 So for instance, right here it may be hard to see, 235 00:10:48,540 --> 00:10:51,360 but it says MIDI effects. 236 00:10:51,360 --> 00:10:52,960 That's the MIDI effects insert. 237 00:10:52,960 --> 00:10:55,600 This is where I'm at to put in an arpeggiator 238 00:10:55,600 --> 00:10:57,190 that takes my MIDI data 239 00:10:57,190 --> 00:10:59,890 and does various things do arpeggiated 240 00:10:59,890 --> 00:11:02,620 or a modulator or randomizer. 241 00:11:02,620 --> 00:11:04,127 You can explore all of these if you're interested. 242 00:11:04,127 --> 00:11:07,470 That will actually change the MIDI data. 243 00:11:07,470 --> 00:11:09,550 It will leave the track data unchanged 244 00:11:09,550 --> 00:11:11,930 but it will interpret that track data 245 00:11:11,930 --> 00:11:14,890 creating different or more MIDI information 246 00:11:14,890 --> 00:11:19,060 before it gets actually sent to an instrument and to played. 247 00:11:19,060 --> 00:11:21,690 But we're gonna start with the instrument plugin. 248 00:11:21,690 --> 00:11:22,980 So the instrument plugin 249 00:11:24,040 --> 00:11:25,700 is where the action is. 250 00:11:25,700 --> 00:11:28,210 And right now it's active. 251 00:11:28,210 --> 00:11:30,093 If you click this little on off to the left, 252 00:11:30,093 --> 00:11:33,030 you can actually turn off the instrument. 253 00:11:33,030 --> 00:11:35,100 And when you do that, it won't make any sound 254 00:11:35,100 --> 00:11:37,320 because the MIDI data isn't going anywhere. 255 00:11:37,320 --> 00:11:39,890 With any plugin you can turn it on or off 256 00:11:39,890 --> 00:11:43,800 with these little switches on the left. 257 00:11:43,800 --> 00:11:46,490 If you click to the right, 258 00:11:46,490 --> 00:11:48,900 it will give you other choices 259 00:11:48,900 --> 00:11:51,050 of what you might put in that slot, instead. 260 00:11:51,050 --> 00:11:52,540 You could put a different plugin 261 00:11:52,540 --> 00:11:53,903 in the same insert slot. 262 00:11:54,800 --> 00:11:56,500 But if you click in the middle 263 00:11:56,500 --> 00:11:58,320 between those two icons 264 00:11:58,320 --> 00:12:01,090 you will be clicking on the active plugin. 265 00:12:01,090 --> 00:12:03,063 In this case, the electric piano. 266 00:12:05,020 --> 00:12:06,530 And if I click on that, 267 00:12:06,530 --> 00:12:07,603 lo and behold, 268 00:12:08,700 --> 00:12:11,020 this pop-up window comes in here, 269 00:12:11,020 --> 00:12:14,610 and this pop-up window is like what you might see 270 00:12:14,610 --> 00:12:19,610 if you actually had an analog standalone electric piano. 271 00:12:19,960 --> 00:12:23,323 Has various controls to change the bass, 272 00:12:24,270 --> 00:12:26,830 how much bass there is, the volume. 273 00:12:26,830 --> 00:12:29,910 EQ, again, being able to adjust the base and the treble. 274 00:12:29,910 --> 00:12:32,090 Drive how much you're pushing into the amplifier 275 00:12:32,090 --> 00:12:34,480 and this will affect things like the tone 276 00:12:34,480 --> 00:12:36,860 and how much distortion you get. 277 00:12:36,860 --> 00:12:38,800 There's a chorus function, 278 00:12:38,800 --> 00:12:40,490 a phaser or a tremble. 279 00:12:40,490 --> 00:12:42,400 If you don't know what all of these things are, 280 00:12:42,400 --> 00:12:44,350 you know, sure, you can look it up. 281 00:12:44,350 --> 00:12:45,183 That's great. 282 00:12:45,183 --> 00:12:46,016 You can educate yourself. 283 00:12:46,016 --> 00:12:48,130 You can also just play around, right? 284 00:12:48,130 --> 00:12:51,203 Don't feel like you have to "understand" 285 00:12:52,460 --> 00:12:55,470 all of these things in order to use them and play with them. 286 00:12:55,470 --> 00:12:56,540 So we'll come back and look at those 287 00:12:56,540 --> 00:12:57,640 in just a little minute. 288 00:12:57,640 --> 00:13:00,650 I'm gonna close that window out now. 289 00:13:00,650 --> 00:13:02,830 And just say that depending what 290 00:13:02,830 --> 00:13:05,920 software instrument you're using and looking at, 291 00:13:05,920 --> 00:13:08,080 you will see various different things 292 00:13:08,080 --> 00:13:10,350 here in the track inspector. 293 00:13:10,350 --> 00:13:13,180 So for instance, on the cellos 294 00:13:13,180 --> 00:13:17,310 the software instrument is called strings. 295 00:13:17,310 --> 00:13:18,230 And if I click on that, 296 00:13:18,230 --> 00:13:19,863 I'll have different parameters, 297 00:13:20,724 --> 00:13:21,900 very different controls 298 00:13:21,900 --> 00:13:23,520 because it's a very different instrument, 299 00:13:23,520 --> 00:13:25,540 but again you can play with those controls 300 00:13:25,540 --> 00:13:26,590 and see what they do. 301 00:13:28,200 --> 00:13:32,550 The French horn is a sample based instrument, right? 302 00:13:32,550 --> 00:13:35,450 So although there's a lot of gray area nowadays 303 00:13:35,450 --> 00:13:37,000 between the two, 304 00:13:37,000 --> 00:13:41,830 you can divide synthesis or electronic based music, 305 00:13:41,830 --> 00:13:44,130 into two broad categories, right? 306 00:13:44,130 --> 00:13:48,360 Those that are created sort of from basic wave forms, 307 00:13:48,360 --> 00:13:52,220 which are then modified, filtered, 308 00:13:52,220 --> 00:13:56,370 processed, through other wave forms and so on, right? 309 00:13:56,370 --> 00:13:57,430 Sort of along the lines 310 00:13:57,430 --> 00:14:00,000 of what used to be called electronic music 311 00:14:00,000 --> 00:14:01,380 back in the '50s, 312 00:14:01,380 --> 00:14:03,750 starting with with basic electronic signals 313 00:14:03,750 --> 00:14:05,450 and modifying them 314 00:14:05,450 --> 00:14:09,780 or you can have a sample based instruments 315 00:14:09,780 --> 00:14:12,950 which is when you literally record 316 00:14:12,950 --> 00:14:15,050 like an acoustic piano, 317 00:14:15,050 --> 00:14:20,050 and the little short recordings of each note on the piano 318 00:14:20,710 --> 00:14:22,320 become your starting point. 319 00:14:22,320 --> 00:14:25,110 And then those samples maybe further processed as well. 320 00:14:25,110 --> 00:14:26,980 So even in a sample based instrument 321 00:14:27,920 --> 00:14:29,877 like the French horn here, 322 00:14:29,877 --> 00:14:32,250 there will be parameters that you can tweak. 323 00:14:32,250 --> 00:14:36,390 So it may be beginning with an actual recorded horn sample 324 00:14:36,390 --> 00:14:38,060 but you can change the way 325 00:14:38,060 --> 00:14:40,830 that that sample is further processed 326 00:14:40,830 --> 00:14:43,743 in the controls for that instrument. 327 00:14:45,390 --> 00:14:48,900 And of course, just as the synthesis based instruments 328 00:14:48,900 --> 00:14:50,387 are like electronic music, 329 00:14:50,387 --> 00:14:53,650 the sample based music ultimately is like 330 00:14:53,650 --> 00:14:58,650 the descendant of music (indistinct) in a way. 331 00:15:00,010 --> 00:15:01,010 So different different instruments 332 00:15:01,010 --> 00:15:01,843 will say different things. 333 00:15:01,843 --> 00:15:02,853 The jazz organ, 334 00:15:03,710 --> 00:15:06,180 some of them will have names that are sort of intuitive. 335 00:15:06,180 --> 00:15:08,930 They sound like vintage B3, the B3 organ, 336 00:15:08,930 --> 00:15:10,400 it's an instrument name. 337 00:15:10,400 --> 00:15:13,680 The lead synth, '70s analog lead synth 338 00:15:13,680 --> 00:15:16,080 is based on an instrument called the retro synth 339 00:15:17,310 --> 00:15:19,690 which is an instrument in Logic 340 00:15:19,690 --> 00:15:22,260 which has many different settings 341 00:15:22,260 --> 00:15:24,630 that create different instruments in the library. 342 00:15:24,630 --> 00:15:26,840 So if you set choose different settings 343 00:15:26,840 --> 00:15:29,910 you may be getting different synthesizers in the library 344 00:15:29,910 --> 00:15:31,580 but all of those different synthesizers 345 00:15:31,580 --> 00:15:35,500 all they really are is the retro synth 346 00:15:35,500 --> 00:15:38,830 but with all of these knobs and sliders 347 00:15:38,830 --> 00:15:41,470 set in different ways to create different sounds. 348 00:15:41,470 --> 00:15:42,840 So they're essentially presets 349 00:15:42,840 --> 00:15:45,193 of the same basic undermine instrument. 350 00:15:46,930 --> 00:15:48,660 The analog stack synth 351 00:15:48,660 --> 00:15:51,260 is an alchemy setting. 352 00:15:51,260 --> 00:15:53,060 So again, alchemy is another sort of 353 00:15:54,720 --> 00:15:58,381 broad all sort of all purpose synthesizer 354 00:15:58,381 --> 00:16:02,480 and all of these different synthesizers within it 355 00:16:02,480 --> 00:16:04,840 that you might see in the instrument library 356 00:16:04,840 --> 00:16:07,330 are simply the same instrument 357 00:16:07,330 --> 00:16:11,703 but with the settings arranged differently. 358 00:16:13,010 --> 00:16:13,860 So you'll see different things, 359 00:16:13,860 --> 00:16:18,860 but in general the first active plugin 360 00:16:19,220 --> 00:16:21,610 in the signal chain going from top to bottom 361 00:16:21,610 --> 00:16:24,463 will be the main instrument that you can modify. 362 00:16:25,600 --> 00:16:27,150 Now, you'll notice 363 00:16:27,150 --> 00:16:31,540 that there are often already other active plugins 364 00:16:31,540 --> 00:16:33,440 on these instruments settings. 365 00:16:33,440 --> 00:16:37,030 So for instance, the studio cellos thing here 366 00:16:37,030 --> 00:16:38,680 begins with the string instrument, 367 00:16:38,680 --> 00:16:42,140 but then that signal is sent to a compressor 368 00:16:42,140 --> 00:16:44,780 and from there to a channel EQ, 369 00:16:44,780 --> 00:16:47,070 which is going to change the total profile 370 00:16:47,070 --> 00:16:50,350 and then there's something called phat FX. 371 00:16:50,350 --> 00:16:52,530 And there's again, right? 372 00:16:52,530 --> 00:16:54,570 So it's actually going through a lot of other plugins. 373 00:16:54,570 --> 00:16:58,200 You can also edit and modify any of those 374 00:16:58,200 --> 00:17:00,910 or turn them off for that matter, right? 375 00:17:00,910 --> 00:17:02,670 So you can do all those things and just experiment. 376 00:17:02,670 --> 00:17:04,820 See what that does to the sound. 377 00:17:04,820 --> 00:17:06,790 So all of these other plugins 378 00:17:06,790 --> 00:17:10,510 are things that the programmers of Logic decided, 379 00:17:10,510 --> 00:17:14,215 make the string sound better, right? 380 00:17:14,215 --> 00:17:16,563 But they can all be modified independently. 381 00:17:17,940 --> 00:17:19,760 Finally, and this is the last thing I would say 382 00:17:19,760 --> 00:17:22,743 before we sort of get into tweaking the instruments itself. 383 00:17:23,600 --> 00:17:26,530 Finally, you may see that some of these slots 384 00:17:28,930 --> 00:17:31,660 are filled with something called bus. 385 00:17:31,660 --> 00:17:34,475 It says, bus five, bus three, and so on. 386 00:17:34,475 --> 00:17:37,720 Now we're not gonna get into that in this project 387 00:17:37,720 --> 00:17:40,170 but just so you understand what's going on here. 388 00:17:40,170 --> 00:17:43,050 A lot of times you'll want to be doing 389 00:17:43,050 --> 00:17:48,050 the same exact audio process to a bunch of tracks. 390 00:17:48,490 --> 00:17:50,660 For instance, you may have 391 00:17:50,660 --> 00:17:52,380 a whole bunch of different backgrounds singers, 392 00:17:52,380 --> 00:17:53,960 each one of them with their own track, 393 00:17:53,960 --> 00:17:56,370 but then you want all of the backgrounds singers 394 00:17:57,580 --> 00:18:02,240 to have the same reverb effect applied to them 395 00:18:02,240 --> 00:18:05,020 or maybe the same compression, 396 00:18:05,020 --> 00:18:08,360 dynamic compression applied or whatever it might be. 397 00:18:08,360 --> 00:18:11,400 So rather than having all of these different, 398 00:18:11,400 --> 00:18:14,200 doing the same plugin and all of these different tracks, 399 00:18:14,200 --> 00:18:16,020 instead you take all these tracks 400 00:18:16,020 --> 00:18:17,460 and you bus them, 401 00:18:17,460 --> 00:18:19,490 That means you all just like getting on a bus, 402 00:18:19,490 --> 00:18:22,160 you put them on the bus you send them 403 00:18:22,160 --> 00:18:24,600 to what's called an auxiliary track. 404 00:18:24,600 --> 00:18:27,340 And then on the auxiliary track, you sum, 405 00:18:27,340 --> 00:18:30,010 add together all of the different signals 406 00:18:30,010 --> 00:18:31,480 from these different tracks 407 00:18:31,480 --> 00:18:35,550 and then apply the process to that added signal. 408 00:18:35,550 --> 00:18:36,810 So this serves two purposes. 409 00:18:36,810 --> 00:18:38,490 For one thing, 410 00:18:38,490 --> 00:18:41,570 it means that if you decide to change you know, the reverb 411 00:18:41,570 --> 00:18:43,180 say on the background singers, 412 00:18:43,180 --> 00:18:47,330 you don't have to go and do the exact same changes 413 00:18:47,330 --> 00:18:48,460 in track after track, 414 00:18:48,460 --> 00:18:51,160 but you can just do it to this one auxiliary track 415 00:18:51,160 --> 00:18:53,273 that you've already bused them all to. 416 00:18:54,310 --> 00:18:55,143 The other thing, 417 00:18:55,143 --> 00:18:58,320 especially if you get into more complex arrangements 418 00:18:58,320 --> 00:19:01,450 with dozens or hundreds of tracks, 419 00:19:01,450 --> 00:19:03,770 and with many processes being applied 420 00:19:04,920 --> 00:19:06,540 to these various tracks, 421 00:19:06,540 --> 00:19:08,340 that's a huge drain 422 00:19:08,340 --> 00:19:11,490 on your computer's processing ability, right? 423 00:19:11,490 --> 00:19:12,780 So it's an efficiency 424 00:19:12,780 --> 00:19:16,810 if you can take a handful or a dozen tracks, 425 00:19:16,810 --> 00:19:21,810 put them all in one place and then apply the audio plugins, 426 00:19:22,390 --> 00:19:23,670 the audio effects, 427 00:19:23,670 --> 00:19:27,390 you're dramatically reducing the drain on your CPU. 428 00:19:27,390 --> 00:19:29,481 So we will be getting into buses 429 00:19:29,481 --> 00:19:31,490 or also attract stacks 430 00:19:31,490 --> 00:19:34,500 which is just essentially the same thing as a bus 431 00:19:34,500 --> 00:19:36,900 but a different name in Logic. 432 00:19:36,900 --> 00:19:39,110 We'll be doing that later in a mixing project. 433 00:19:39,110 --> 00:19:42,070 But for now I would say you could basically ignore the buses 434 00:19:42,070 --> 00:19:44,920 if you're not familiar with how to work with them, right? 435 00:19:46,420 --> 00:19:47,793 All right, so, 436 00:19:50,624 --> 00:19:52,200 the various things that you can do with different tracks 437 00:19:52,200 --> 00:19:53,920 will be different in different instruments. 438 00:19:53,920 --> 00:19:56,740 Let's see a little bit just what's going on here. 439 00:19:56,740 --> 00:19:58,020 I've recorded a little bit 440 00:19:58,020 --> 00:20:02,577 of a Bobby Timmons' song Moanin' in my electric piano 441 00:20:02,577 --> 00:20:04,079 and see what that's like. 442 00:20:04,079 --> 00:20:07,162 (Instrumental music) 443 00:20:11,450 --> 00:20:15,940 So, again, Logic has a lot of very high quality instruments 444 00:20:15,940 --> 00:20:17,360 out of the box. 445 00:20:17,360 --> 00:20:18,193 Sound really good. 446 00:20:18,193 --> 00:20:20,090 This is one of Logic's selling points 447 00:20:20,090 --> 00:20:23,740 that the default library that it ships with, 448 00:20:23,740 --> 00:20:25,340 already sounds pretty good. 449 00:20:25,340 --> 00:20:26,880 You don't have to buy Logic 450 00:20:26,880 --> 00:20:29,970 and then spend hundreds and hundreds of dollars more, 451 00:20:29,970 --> 00:20:33,010 getting good instrument libraries, 452 00:20:33,010 --> 00:20:36,670 good, third party sounds to put into Logic. 453 00:20:36,670 --> 00:20:38,640 The sounds that it comes with are quite good 454 00:20:38,640 --> 00:20:41,741 but again, you know, everybody using this electric piano 455 00:20:41,741 --> 00:20:44,260 it's going to sound an awful lot like everybody else. 456 00:20:44,260 --> 00:20:47,350 On the less you get clever, 457 00:20:47,350 --> 00:20:50,410 and go into the instrument itself. 458 00:20:50,410 --> 00:20:51,810 And then while it's playing, 459 00:20:52,840 --> 00:20:54,743 I can experiment a lot of different things. 460 00:20:55,940 --> 00:20:58,090 Where like if I add tremolo, that sounds exciting. 461 00:20:58,090 --> 00:20:59,421 Right now I don't hear much 462 00:20:59,421 --> 00:21:03,073 because the intensity is really low. 463 00:21:03,073 --> 00:21:03,906 Ah, 464 00:21:03,906 --> 00:21:07,329 (instrumental music) 465 00:21:07,329 --> 00:21:09,294 you hear that sounds so that that's tremolo. 466 00:21:09,294 --> 00:21:11,130 Tremolo sounds a lot like vibrato, 467 00:21:11,130 --> 00:21:15,190 but vibrato is a slight change in pitch 468 00:21:15,190 --> 00:21:17,090 up and down change in frequency. 469 00:21:17,090 --> 00:21:19,489 Tremolo is a change in intensity 470 00:21:19,489 --> 00:21:22,426 getting louder amplitude getting louder and softer. 471 00:21:22,426 --> 00:21:25,557 So I can (indistinct) the intensity 472 00:21:25,557 --> 00:21:27,650 and I can change the rate. 473 00:21:27,650 --> 00:21:29,524 Right now it's on eight notes. 474 00:21:29,524 --> 00:21:32,607 (instrumental music) 475 00:21:36,518 --> 00:21:38,284 You do them in high frequencies, 476 00:21:38,284 --> 00:21:40,297 you get them to sort of (indistinct). 477 00:21:43,823 --> 00:21:47,593 And all kinds of staff, can change the chorus here. 478 00:21:47,593 --> 00:21:50,396 (instrumental music) 479 00:21:50,396 --> 00:21:51,772 and the intensity of that. 480 00:21:51,772 --> 00:21:53,580 (instrumental music) 481 00:21:53,580 --> 00:21:54,987 All kind of things to modify the sound 482 00:21:54,987 --> 00:21:57,130 to get it just the way you like 483 00:21:57,130 --> 00:21:59,100 or even just to make it sound a little bit different 484 00:21:59,100 --> 00:22:00,150 from somebody else's. 485 00:22:01,060 --> 00:22:01,893 So experiment with that. 486 00:22:01,893 --> 00:22:03,370 How fun see what you like. 487 00:22:03,370 --> 00:22:06,300 Don't worry if you don't know what something means, 488 00:22:06,300 --> 00:22:08,450 turn a knob and see what happens. 489 00:22:08,450 --> 00:22:09,880 This is another wonderful thing 490 00:22:09,880 --> 00:22:13,120 about digital audio is that, 491 00:22:13,120 --> 00:22:14,170 you know, in the analog world 492 00:22:14,170 --> 00:22:16,210 if you turned a button too far, this way, 493 00:22:16,210 --> 00:22:18,410 you turn the game too high on this, 494 00:22:18,410 --> 00:22:20,210 you could fry a component, 495 00:22:20,210 --> 00:22:24,030 you know, and that could be not much fun and expensive. 496 00:22:24,030 --> 00:22:27,020 It's not possible to break Logic. 497 00:22:27,020 --> 00:22:28,320 The very worst thing that will happen 498 00:22:28,320 --> 00:22:29,750 is that the program will crash, 499 00:22:29,750 --> 00:22:31,680 but that of course has nothing to do 500 00:22:31,680 --> 00:22:34,730 with how you set the settings on the instrument. 501 00:22:34,730 --> 00:22:36,740 So you can do anything you want. 502 00:22:36,740 --> 00:22:38,770 And then just don't worry about it. 503 00:22:38,770 --> 00:22:40,620 You'll learn about it by pushing these buttons 504 00:22:40,620 --> 00:22:41,820 and seeing what happens. 505 00:22:42,860 --> 00:22:44,460 So that's step one, 506 00:22:44,460 --> 00:22:45,730 adjust the instrument 507 00:22:45,730 --> 00:22:49,900 so that it's personalized to your music and to this piece. 508 00:22:49,900 --> 00:22:51,600 And sounds the way you want it to. 509 00:22:53,160 --> 00:22:56,830 Part two is making these changes dynamic, 510 00:22:56,830 --> 00:22:58,963 that is having them change across time. 511 00:23:00,590 --> 00:23:04,160 And that might be, you know, just for the sake of variety 512 00:23:04,160 --> 00:23:05,990 or it might be that you love you want a certain note 513 00:23:05,990 --> 00:23:09,440 to end really abruptly with a sharp fall off. 514 00:23:09,440 --> 00:23:12,430 You want something else to fade out more gradually. 515 00:23:12,430 --> 00:23:14,330 So maybe you can control the envelope 516 00:23:14,330 --> 00:23:16,270 in some of these instruments 517 00:23:16,270 --> 00:23:19,150 or maybe if a note is strongly accented, 518 00:23:19,150 --> 00:23:21,670 you wanna drive up the distortion 519 00:23:21,670 --> 00:23:24,120 just for that particular note or for a group of notes 520 00:23:24,120 --> 00:23:25,840 around it or that kind of thing, right? 521 00:23:25,840 --> 00:23:28,520 So you want to add effects, 522 00:23:28,520 --> 00:23:30,911 perform out expression 523 00:23:30,911 --> 00:23:33,290 to the basic sound that you've got. 524 00:23:33,290 --> 00:23:35,890 And this is so simple. 525 00:23:35,890 --> 00:23:37,200 It's hilarious. 526 00:23:37,200 --> 00:23:42,200 All you have to do is enable track automation, right? 527 00:23:42,500 --> 00:23:46,870 So again, that's keyboard command A for automation. 528 00:23:46,870 --> 00:23:48,620 And by default, 529 00:23:48,620 --> 00:23:51,070 automation will probably show up a volume first 530 00:23:51,070 --> 00:23:53,900 and you can also change that to pen 531 00:23:53,900 --> 00:23:55,430 or to various other things 532 00:23:55,430 --> 00:24:00,130 but you can also automate any parameter of the instrument 533 00:24:00,130 --> 00:24:01,910 that is active in that track. 534 00:24:01,910 --> 00:24:03,180 And you don't even have to like 535 00:24:03,180 --> 00:24:05,230 go and find it and choose it. 536 00:24:05,230 --> 00:24:08,440 You know, oh, the drive, the EQ or whatever, 537 00:24:08,440 --> 00:24:12,610 all you have to do is set the automation mode 538 00:24:12,610 --> 00:24:14,940 which is this little button over here 539 00:24:14,940 --> 00:24:16,320 that says read right now, 540 00:24:16,320 --> 00:24:17,953 set it to touch, 541 00:24:18,930 --> 00:24:21,860 which means that Logic will pay attention 542 00:24:21,860 --> 00:24:23,810 whenever you touch 543 00:24:23,810 --> 00:24:28,810 that is move a dial or a knob or a slider, 544 00:24:28,820 --> 00:24:30,610 or you can set it to, right. 545 00:24:30,610 --> 00:24:31,530 Which is a little different. 546 00:24:31,530 --> 00:24:34,100 That means that Logic will override 547 00:24:34,100 --> 00:24:36,970 whatever settings already in the track automation 548 00:24:36,970 --> 00:24:38,680 with whatever the setting is now 549 00:24:38,680 --> 00:24:42,350 even if you aren't changing it. 550 00:24:42,350 --> 00:24:44,190 So touch is what people normally use. 551 00:24:44,190 --> 00:24:46,050 Set it to touch, 552 00:24:46,050 --> 00:24:51,050 once again click on the plugin to see what's going on. 553 00:24:51,980 --> 00:24:54,380 And now as the music is playing, 554 00:24:54,380 --> 00:24:56,365 if I change the tremolo rate, 555 00:24:56,365 --> 00:24:58,570 (instrumental music) 556 00:24:58,570 --> 00:25:00,410 logic will record that. 557 00:25:00,410 --> 00:25:02,813 If I change the drive, 558 00:25:02,813 --> 00:25:05,400 (instrumental music) 559 00:25:05,400 --> 00:25:07,013 to distort more or less, 560 00:25:10,070 --> 00:25:11,978 that information, you can't see it, 561 00:25:11,978 --> 00:25:12,960 not, because it's all covered up 562 00:25:12,960 --> 00:25:15,480 but that information is being recorded 563 00:25:15,480 --> 00:25:17,890 as track automation data, 564 00:25:17,890 --> 00:25:20,620 which of course, then I can redo if I didn't like it 565 00:25:20,620 --> 00:25:22,820 or undo, or if it's pretty good, 566 00:25:22,820 --> 00:25:25,400 but I started a little earlier, started a little late 567 00:25:25,400 --> 00:25:28,760 just like any volume information or pen information. 568 00:25:28,760 --> 00:25:30,830 You can go into the track 569 00:25:30,830 --> 00:25:34,980 and adjust any of these points, right? 570 00:25:34,980 --> 00:25:37,050 To change the track automation. 571 00:25:37,050 --> 00:25:40,900 And if you can't see the parameter that you want to edit, 572 00:25:40,900 --> 00:25:42,910 then you can go into 573 00:25:48,158 --> 00:25:51,060 this little slider here. 574 00:25:51,060 --> 00:25:54,070 And any automation that you've recorded 575 00:25:54,070 --> 00:25:56,780 will show up under the used category. 576 00:25:56,780 --> 00:25:58,580 I've used a drive and tremolo, 577 00:25:58,580 --> 00:26:00,050 so I can toggle back and forth 578 00:26:00,050 --> 00:26:02,560 between what animation I'm looking at 579 00:26:02,560 --> 00:26:06,630 or I can look at even parameters that I haven't used yet 580 00:26:10,620 --> 00:26:11,730 and access them that way. 581 00:26:11,730 --> 00:26:15,140 So you could also enter track automation with the mouse, 582 00:26:15,140 --> 00:26:18,810 click it in like instead of just playing it 583 00:26:18,810 --> 00:26:19,860 through the controls. 584 00:26:20,980 --> 00:26:21,900 So that's it, 585 00:26:21,900 --> 00:26:26,010 that's how you make these changes to the instrument dynamic, 586 00:26:26,010 --> 00:26:27,373 changing across time. 587 00:26:28,300 --> 00:26:30,230 There's one other thing I guess, to say about this 588 00:26:30,230 --> 00:26:33,550 which is that everything I've been doing 589 00:26:33,550 --> 00:26:37,000 I've been doing with the mouse, right? 590 00:26:37,000 --> 00:26:41,350 Which means I can control exactly one parameter at a time. 591 00:26:41,350 --> 00:26:45,010 Now the parameters of course are actually all interactive. 592 00:26:45,010 --> 00:26:45,843 They affect each other. 593 00:26:45,843 --> 00:26:49,860 If I change that the drive, I might want to change the tone. 594 00:26:49,860 --> 00:26:52,880 If I want to be changing a lot of these things together. 595 00:26:52,880 --> 00:26:54,640 You can always do that 596 00:26:54,640 --> 00:26:57,470 by going back in multiple passes, right? 597 00:26:57,470 --> 00:27:00,020 It's not quite as nice as if you could change 598 00:27:00,020 --> 00:27:04,034 two or three or four parameters at the same time, 599 00:27:04,034 --> 00:27:05,430 because because of the way they interact 600 00:27:05,430 --> 00:27:08,053 it's easier to do it live hearing what they do. 601 00:27:09,400 --> 00:27:14,400 If this were an actual physical electric piano 602 00:27:15,200 --> 00:27:17,500 and I were coordinated, right? 603 00:27:17,500 --> 00:27:21,910 I could be turning this knob and that knob at the same time, 604 00:27:21,910 --> 00:27:25,678 if I were looking at an instrument with a bunch of sliders, 605 00:27:25,678 --> 00:27:27,743 you know, like a Hammond organ, 606 00:27:29,706 --> 00:27:31,720 the Hammond B3 organ, 607 00:27:31,720 --> 00:27:35,450 it has these draw bars 608 00:27:35,450 --> 00:27:38,470 which if you remember way back to like in audacity 609 00:27:38,470 --> 00:27:41,700 when we were changing the tone, 610 00:27:41,700 --> 00:27:43,200 of the sound bite altering 611 00:27:43,200 --> 00:27:45,200 the strength of different harmonics. 612 00:27:45,200 --> 00:27:46,930 That's exactly what draw bars are doing. 613 00:27:46,930 --> 00:27:51,930 I can make each harmonic of the note louder or softer 614 00:27:52,800 --> 00:27:54,800 by pulling out these draw bars. 615 00:27:54,800 --> 00:27:58,110 When you see people play the actual Hammond organ, 616 00:27:58,110 --> 00:28:01,130 you know, they sometimes move many drop bars at once 617 00:28:01,130 --> 00:28:02,410 with their fingers, 618 00:28:02,410 --> 00:28:04,670 three or four people (indistinct) right. 619 00:28:04,670 --> 00:28:06,970 So pull this out, push that in, pull this out. 620 00:28:07,970 --> 00:28:10,140 You can't do that with the mouse. 621 00:28:10,140 --> 00:28:13,100 If you're interested in going to the next level 622 00:28:13,100 --> 00:28:15,050 with being able to control these parameters 623 00:28:15,050 --> 00:28:16,720 either in live performance 624 00:28:16,720 --> 00:28:20,420 or just being able to do this more definitely 625 00:28:22,640 --> 00:28:24,090 in your recordings, 626 00:28:24,090 --> 00:28:25,870 then you can with the mouse, 627 00:28:25,870 --> 00:28:26,730 what you want to do is 628 00:28:26,730 --> 00:28:30,300 you want to look into control surfaces, right? 629 00:28:30,300 --> 00:28:32,860 A control surface is just the generic term 630 00:28:32,860 --> 00:28:36,420 for a MIDI input device, 631 00:28:36,420 --> 00:28:38,190 but unlike a keyboard 632 00:28:38,190 --> 00:28:41,290 which is primarily about what note am I playing 633 00:28:41,290 --> 00:28:45,403 and how hard did that note go down and so on. 634 00:28:45,403 --> 00:28:48,090 A control surface is more likely 635 00:28:48,090 --> 00:28:50,480 to have a bunch of sliders and knobs. 636 00:28:50,480 --> 00:28:55,480 And it's a way of accessing multiple parameters at once 637 00:28:57,610 --> 00:28:59,410 through the control surface. 638 00:28:59,410 --> 00:29:01,670 So having like a virtual mixer 639 00:29:01,670 --> 00:29:05,550 or a virtual electric piano surface, 640 00:29:05,550 --> 00:29:06,383 and many of you know, 641 00:29:06,383 --> 00:29:08,940 since all these different instruments 642 00:29:08,940 --> 00:29:11,650 have variations of the same kinds of controls, 643 00:29:11,650 --> 00:29:13,090 you know they have knobs, 644 00:29:13,090 --> 00:29:14,530 they have sliders, 645 00:29:14,530 --> 00:29:17,940 maybe they have pitch ribbons or things like that. 646 00:29:17,940 --> 00:29:19,290 So a control surface 647 00:29:19,290 --> 00:29:21,350 it's not like you have to get a different surface 648 00:29:21,350 --> 00:29:24,000 for every single different type of instrument 649 00:29:24,000 --> 00:29:25,580 that you're going to be editing, 650 00:29:25,580 --> 00:29:29,000 but they're programmable and you can simply assign 651 00:29:29,000 --> 00:29:30,720 different sliders on the control surface 652 00:29:30,720 --> 00:29:32,900 or different knobs on the control surface 653 00:29:32,900 --> 00:29:35,400 to the different parameters in the different instruments 654 00:29:35,400 --> 00:29:37,310 if you're interested in going farther. 655 00:29:37,310 --> 00:29:41,440 But for this part I just want everybody to really 656 00:29:41,440 --> 00:29:43,100 get under the hood, right? 657 00:29:43,100 --> 00:29:46,765 Don't just accept the sounds out of the box, right? 658 00:29:46,765 --> 00:29:51,320 And don't let every note in an entire track 659 00:29:51,320 --> 00:29:53,620 especially the prominent tracks, the melody, 660 00:29:53,620 --> 00:29:55,830 you know or an important baseline, 661 00:29:55,830 --> 00:29:58,080 don't just let them all be the same, right? 662 00:29:58,080 --> 00:29:58,980 Go in there. 663 00:29:58,980 --> 00:30:03,100 And you can really do amazing things with these sounds. 664 00:30:03,100 --> 00:30:06,737 So it, again, MIDI is not inexpressive. 665 00:30:07,700 --> 00:30:11,330 People using MIDI are inexpressive 666 00:30:12,460 --> 00:30:16,100 and you can make it sound nowadays, 667 00:30:16,100 --> 00:30:20,820 you know that it may be impossible to tell, you know, 668 00:30:20,820 --> 00:30:21,670 is it live? 669 00:30:21,670 --> 00:30:23,040 Is it acoustic? 670 00:30:23,040 --> 00:30:24,710 Or is it MIDI based? 671 00:30:24,710 --> 00:30:26,440 See if you can challenge yourself, 672 00:30:26,440 --> 00:30:27,273 you know, to make it 673 00:30:27,273 --> 00:30:29,880 if you're using more acoustic, like sounds, more classical 674 00:30:29,880 --> 00:30:31,960 can you make it sound like the real thing 675 00:30:31,960 --> 00:30:33,340 so that I can't tell 676 00:30:33,340 --> 00:30:35,960 that that isn't some awesome flute player in the studio 677 00:30:35,960 --> 00:30:37,390 playing your part. 678 00:30:37,390 --> 00:30:39,990 If you're doing more electronic 679 00:30:39,990 --> 00:30:41,620 or more synthesized kinds of sounds, 680 00:30:41,620 --> 00:30:43,880 you know, can you make it sound as good 681 00:30:43,880 --> 00:30:45,320 as acoustic instruments? 682 00:30:45,320 --> 00:30:47,170 You know, even if it's not supposed to sound like them 683 00:30:47,170 --> 00:30:50,290 but having that same degree of flexibility 684 00:30:50,290 --> 00:30:54,193 and variability that makes music sounded fantastic. 685 00:30:55,909 --> 00:30:57,640 So jump in there and have fun. 686 00:30:57,640 --> 00:30:59,570 And last time I'll say it. 687 00:30:59,570 --> 00:31:03,250 Don't think you have to know all the theory 688 00:31:03,250 --> 00:31:06,100 about what every different thing means. 689 00:31:06,100 --> 00:31:09,640 Anybody can turn a knob and you might get fantastic results 690 00:31:09,640 --> 00:31:10,473 Have fun.